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-
- AIW INSTRUCTIONS AND INFORMATION
- (c) 1989 by R.C. Johnson
- Author's Note:
-
- Alice in Wonderland (AIW) is an adventure game based on Lewis
- Carroll's novel, Alice's Adventures in Wonderland. Although you need
- not be familiar with the novel to play, there are occasionally places
- it would help. However, you will notice immediately (if you know the
- novel), that I've added some possibilities that Lewis Carroll never
- thought of. As author of this program, I offer it as shareware to the
- general public, which means that you may freely copy it and give copies
- to your friends, but you may not alter the program in any way or in any
- way use it for personal profit. I ask that you contribute $10 if you
- enjoy the game. This fee will help compensate me for many hours labor,
- and will register you as an owner of the program. You will then be
- entitled to future updates, fixes, or whatever, and help if you need
- it. Please send a personal check to me at this address:
-
-
- Robin Johnson
- 3445 Windham Circle
- Stockton, CA 95209
- *
- This game is meant to be played as an accompaniment to reading the
- novel, to make a great literary classic more interesting (as if it
- needs it). Reading the novel and playing the game as a
- supplement can be extremely engaging for adults and teenage children.
- Younger children may find the game too difficult.
-
- FILES:
-
- The files on the disk are as follows:
-
- 1. AIW.EXE - The startup program. To play the game, type AIW
- at the system prompt, then press RETURN.
- 2. WELCOME.COM - Opening screen display program.
-
- 3. WONDER1.EXE - Secondary program module, which will be called
- by the main program. This program will not run independently.
-
- 4. WONDER2.EXE - Secondary program module, which will be called
- by the main program. This program will not run independently.
-
- 5. AIW.DOC - This file, which contains program documentation.
- *
-
- OBJECTS:
-
- There are 16 objects in Wonderland to interact with. You'll
- know them when you see them. You may pick them up, drop them, put
- them in your apron pocket, or manipulate them in a few other ways.
-
- Each object is assigned a weight based on its size. As in
- other games of this sort, there is a weight limit for what you are
- holding. This limit is based on your own size, since you may be large
- or small. The larger you are, the more you can hold, of course.
- Some objects will be too large to fit into your pocket.
-
- The program "remembers" the last object you picked up or
- removed from your pocket, so that after you TAKE KEY, you may put
- it in your pocket simply by typing POCKET. If you type REMOVE KEY
- to take it from your pocket, you can then type DROP with no argument
- to drop it. This works for EAT, DRINK, and a couple other commands.
-
-
- *
-
- CREATURES:
-
- There are 10 creatures or other characters you can interact
- with. You may talk to them with the command TALK. You can interact
- in other ways, as well. These are the characters from the novel.
- They will behave in roughly the same way as they do in the novel.
- Some pose danger, some can help you, and some are merely there.
-
- SIZE:
-
- You will discover that your size can change in this game. You
- start out your normal size, and then may grow or shrink, depending on
- your actions. At times, you will have to be very small to accomplish
- certain tasks. But be aware that the larger you are, the better your
- chances of evading death. Also, when you are very large, there is no
- weight restriction on what you can carry. When you are tiny and you
- encounter a danger, your chances of survival are pretty slim. As you
- play, you will learn, as Alice did, to manipulate your size to suit
- your circumstances.
- *
-
- POINTS:
-
- Points are granted as follows: 1 per each new place you go,
- (there are 82), charity points for being kind or generous, power points
- for winning in a conflict or otherwise wielding power, and ingenuity
- points for figuring something out. Ingenuity points are the most
- important, as these can be accumulated only if you're heading towards
- winning the game.
-
- Winning consists of finding a particularly valuable object and
- returning home with it. You will soon know what that object is. Along
- the way, there are many adventures to be had, and many places to see.
- Explore everything and try what you will. There is no maximum number
- of points, but a very good score is 200. You can win the game with less,
- however.
-
- SAVING & RESTORING:
-
- If it's time for dinner or your boss is coming, you can save
- a game in progress by typing SAVE at the prompt. When you wish to
- *
-
- resume the game, type RESTORE and you will be back where you were when
- you saved it. You have to have gone a certain distance before saving
- is possible, specifically down the rabbit's hole and past the hallway
- into wonderland. Saving a game requires 1340 bytes of disk space.
-
- COMMANDS:
-
- In order to accomplish anything in Wonderland, you must speak
- the language. Of course, the vocabulary is limited. As in other
- such games, a verb telling what action you wish to take, and a noun,
- which is the object of the action, is the most direct sort of command.
- You may type in longer commands, if you wish, but a compound command
- such as TAKE THE KEY AND PUT IT IN THE POCKET will not produce the
- desired result. In this case, you would now be holding the key, but
- it will not be in your pocket. A command such as CLIMB UP A TREE will
- work, as will KICK THE QUEEN IN THE BELLY. You will discover soon
- enough how the command structure works--as well as its shortcomings.
- This program understands almost 200 words.
-
- *
- Typing HELP (or H) at any time will give you a short list of the
- most common command verbs, such as these:
-
- TAKE TALK THROW EXIT
- DROP POCKET HIT LOOK
- WEAR REMOVE KICK CUT
- GIVE EAT READ KNIFE
- GO DRINK INVENTORY RIDE
- ENTER HINT QUIT PLAY
-
- There are quite a few other verbs recognized by the program, but I'll
- let you figure those out for yourself. I'll also let you figure out
- the nouns that go with them. Here are a few commands in more detail:
-
- GO - such as GO WEST, but typing the first letter of the
- direction (N,S,E,W,U,D) will produce the same result
-
- ENTER - this will work when there's an obvious place to enter
- from your current position, such as a building
-
- EXIT - this will work when there's an obvious place to exit
- from your current position
- *
-
- LOOK - use this one to see the description of your current
- location in case you've forgotten where you are
-
- INVENTORY - may be abbreviated to "I" and will show you a
- report of your holdings
-
- READ - this one reads a passage from Lewis Carroll's novel,
- verbatim, chosen based on your location. You must, of
- course, be carrying the book to read it. Some of the
- passages may be clues.
-
- HINT - will give you a hint in places where your own ingenuity
- fails. Try to avoid using this command until after you
- have exhausted your mental resources, as it will deduct
- 2 ingenuity points from your score. In some places, no
- hint is given, but the points are still deducted.
-
- QUIT - to exit the game--SAVE first if you wish to return to it
-
-
- *
-
-
- PLAYING:
-
- You may install the AIW files on a hard disk by simply copying them
- over. Make sure you copy them all. Once you have done this, simply type
- AIW, and press RETURN at the DOS prompt.
-
- You may also leave the files on a floppy disk (make a backup). The
- program is ready to run as is. Just type AIW, and press RETURN at the
- DOS prompt. NOTE: If your hardware will not display graphics, type
- WONDER1 instead to bypass opening screen.
-
- While you are playing the game, the program will need to read and
- write information to disk, so you must leave the program disk in while
- you play, and you cannot use a copy-protected diskette. Temporary files
- require 133 bytes of disk space.
-
-
-
- *
-
- UPDATES:
-
- This revision/update of AIW (version 1.2) includes the addition
- of a HINT command to make the game a little easier to figure out.
- The hints will most likely be enough to solve a puzzle if you have
- worked on it a while, so don't use the hints unless you really need
- help. Hints deduct 5 points from your score.
-
- A few bugs have been fixed, and the HELP command is now more helpful.
-
- The vocabulary of the game has been slightly increased. I'll leave
- it to you to figure that out.
-
-
-
- ENJOY YOUR ADVENTURE!
-
-
-
-
- *
- @
-